Thursday, December 15, 2016

Unity 4 x Game AI Programming Ebook

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Step-by-step practical tutorial Are you are a programmer with basic knowledge of Unity3D who would like to add AI features to your game? Are you looking for a reference on implementing AI in Unity3D with simple to follow instructions, and lots of sample code and projects? Then this book is for you. You should have some background in C# language as this book will use C# for scripting. However if you know any other language you should be able to follow this book fairly easily.

Contents
  • Chapter 1: Introduction to AI
  • Chapter 2: Finite State Machines
  • Chapter 3: Random and Probability
  • Chapter 4: Implementing Sensors
  • Chapter 5: Flocking
  • Chapter 6: Path Following and Steering Behaviors
  • Chapter 7: A* Pathfinding
  • Chapter 8: Navigation Mesh
  • Chapter 9: Behavior Trees
  • Chapter 10: Putting It All Together

Unity 4.x Game AI Programming Ebook.




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