Step-by-step practical tutorial Are you are a programmer with basic knowledge of Unity3D who would like to add AI features to your game? Are you looking for a reference on implementing AI in Unity3D with simple to follow instructions, and lots of sample code and projects? Then this book is for you. You should have some background in C# language as this book will use C# for scripting. However if you know any other language you should be able to follow this book fairly easily.
Unity 4.x Game AI Programming Ebook.
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Contents
- Chapter 1: Introduction to AI
- Chapter 2: Finite State Machines
- Chapter 3: Random and Probability
- Chapter 4: Implementing Sensors
- Chapter 5: Flocking
- Chapter 6: Path Following and Steering Behaviors
- Chapter 7: A* Pathfinding
- Chapter 8: Navigation Mesh
- Chapter 9: Behavior Trees
- Chapter 10: Putting It All Together
Unity 4.x Game AI Programming Ebook.
SHARE BY GK
Computer Knowledge